

There's a simple answer, not technological but rather economical: because enough buyers are willing to pay that price. Please consider the context: why are suits so expensive when you can make the exact same product for far cheaper. I may not have the technical chops to write a game engine but to assume I'm technically challenged is stupid. Like I state here, I made a motion capture device myself for a tiny fraction of the MSRP.
Motion capture suit how to#
Seems like extortion for not knowing how to use Maya ¯_(ツ)_/¯Įdit: please don't try to "educate me" just because I am an artist. Is there $10k blunder here or am I missing something I'm not understanding in the technical world. The studio makes sense, special cams, multiple markers needing processing, and in the end all put onto a custom rig.īut why home versions? They are mostly just gyros/accelerometers and those are $10 for 6. I am at a loss then as to why home motion capture systems are so expensive. I sit close to the middle of art tech and have made motion capture systems with R-Pi, PYTHON and a MPU6050. Heyo! I've been working in games for 10 years as a Character Animator mostly at AAA.
